Sarges war pc download
He's tough and built like a green gorilla, sounds like Duke Nukem, but not nearly as funny. You can play the game in single-player mode through the campaign, and on the PC version, that's it. No multiplayer. How did that happen? Even the consoles had a slapped together craptacular multiplayer experience I guess maybe they just threw in the towel on this version.
Army Men: Sarge's War is a simple shooter, with basic gameplay premises and very little special extras or unique qualities. You move from mission to mission, following a minimalist storyline, beating short, small and uninteresting levels while using more powerful weapons as you go.
It's just about the most standard fare you could ask for. One thing is for sure, it makes other shooters, such as, say, The Chronicles of Riddick: Escape from Butcher's Bay or even Metal Slug 3 look like pure genius.
Heck, even Shadow Ops: Red Mercury looks pretty damn fine in comparison. On the positive side and I use this word in the most lenient way , the latest Army Men effort is not as incompetent as other Army Men games. It's far less buggy than any other Army Men game. That's a relief. Army Men: Sarge's War is a straight-up shooter requiring the most basic of gaming tactics.
You'll need to switch weapons, find ammo, search for flags, crouch, snipe, use cover, and you'll face increasingly stiff competition as the game progresses. It's not original, interesting, or in anyway engaging to the experienced gamer, but it might just make an inexperienced, six-year old rather happy The weapon list is filled with the standard items.
From there is gets even more fun and destructive. The Assault Rifle becomes an Auto Rifle, and you'll also get the bazooka, flame thrower, and the heavy machine gun.
Master those, and you shall return for respectable levels of fun. This shooter doesn't quite push the Dreamcast, but it offers four-player split-screen action, better graphics not by much, so calm down and an improved framerate from the PS version.
Still, it's Army Men, so if you dig it, that's good, if you don't, this isn't likely gonna change your mind! Sarge's Heroes ships this fall. If Toy Commander is the 'right' way to do a toy game, then it has to be said that Sarge's Heroes is off the mark somewhat. I really love the story and the premise Unfortunately though, the game is let down by a bunch of stupid little problems that make it a real joypad-hurler. It seems to take your input as more of a hint as to what you want to do rather than an actual command and then refuses to keep the camera focused properly on the action.
The crappy frame-rate doesn't help things either--even with the expansion pak. As far as gameplay goes, the enemy Al seems unnervingly erratic. While the enemy soldiers seem to be pretty dumb for the majority of the time, as soon as they know you're near they lock on to you with superhuman accuracy. The Al in the escort missions sucks too It's a nice try, but it ain't great. Why do games with good concepts tend to have one or two fatal flaws that could've been avoided?
The control and camera are my gripes for Sarge's Heroes. The graphics are darned good--so is the animation in most instances--but the touchy control and flaky camera will annoy you more often than not. Sad to say, even with a great concept and a number of well-designed, fun-to-play missions, it's best to avoid buying this one. Give it a rent though. This game looks good, packs a cool story and oozes authentic battlefield conditions big explosions, chaotic troops, etc. And then the whole thing's spoiled by one of the worst game cameras ever.
The damn camera is just too slow to pan in the direction you need. Zooming way out helps, but then the game gets choppy. If you can deal with all that frustration, you'll be rewarded with some decent missions.
Too bad multiplayer isn't more exciting. Sarge's Heroes has a few fatal flaws which kill what would otherwise be a hit. Control is horrible. I turn the corner, see some tan soldier, turn Oops, can't do that. If you're ever surrounded, you're screwed because there's no easy way to turn around.
Almost everything about this game is sluggish. The story and characters are cool, and I have no complaint with the graphics, but it could've used better control!
Although fundamentally a pretty neat idea, it had a list of problems as long as your arm and a plot with holes in it the size of the Grand Canyon. Sarge's Heroes is kind of a second attempt for 3DO. The basic idea is the same The story line is actually not at all bad. The evil leader of the tan army has found a way to move between the "Army Men" world to their scale and "our" world--where he is stealing items which can be used as weapons of mass destruction.
Your job as "Sarge" is to stop them from bringing magnifying glasses and bug zappers into the mini-universe where they'll be used to melt the Green army once and for all. As you can see from the shots--this all takes place in a third-person perspective 3D shooter. The majority of the environments are pretty huge--and when set in "our" world they have a certain Micro Machines quality about them To go along with the story "arc," Sarge also has to rescue a number of comrades who have been captured by the tan forces.
Rescuing each mate will reward him by adding a new ability to his arsenal; using a bazooka, a mortar thingy and even a mine detector. You run around, you shoot at stuff, you do a bit of crawling about, a bit of sniping, you jump in some vehicles and drive about using a control system that has been thankfully overhauled since the PlayStation game--which was as effective as a chocolate kettle and you admire the nice graphics which, incidentally, run in hi-res using the RAM pak, and have Gran Turismo -style specular highlights throughout to give everything a shiny, plastic toy-like appearance.
If the one-player mission isn't enough, Sarge's Heroes also comes in multiplayer flavor, and is apparently according to 3DO the first third-person, four-player game on the N Both deathmatch and co-op games are on the menu and from what little we've seen, it looks like it might be fun.
This was the saving grace of the PlayStation game, so let's hope the team continues the tradition. Those of you who played with toy soldiers as a kid probably won't need telling about army men. Suffice to say there are two types of soldiers - the good green guys who were in Toy Story , and the evil tan soldiers, usually moulded into the shapes of Rommel's Afrika Korps and subjected to severe magnifying glass punishment in the summer.
Now the company that brought you the 3DO console delivers a game based around these badly-moulded plastic playthings. Let's forget about that loser console though, and look at the game, which is definitely a step in the right direction for 3DO! In Sarge's Heroes you play the star of the show, the square-chinned Sarge, who wakes up one morning to find his base being over run by the tan hordes.
Led by General Plastro, they intend to dominate your world of miniature plastic men by bringing back artefacts from a foreign land - the human world! Army Men: Sarge's Heroes is split between these two worlds across 16 missions, each of which is divided again into their own objectives. To help you find your way around the levels and between objectives you get a map in the corner of the screen.
This isn't really needed because the levels are quite small, but it does prevent time wasted wandering aimlessly. As well as the one-player missions, you get a multiplayer mode in which you can take on your mates in plastic warfare. This is great fun, but there just aren't enough options and modes of play to make you want to play it for hours on end, like you would Goldeneye or Quake II.
There are loads of weapons though, which do lend themselves well to multiplayer play - none more so than the sniper rifle, which no deathmatch camper should be without. All of the weapons in Sarge's Heroes are immensely enjoyable to use and you can tell that the developers have actually spent a bit of time thinking them over. Sure, you get all the usual shotguns, machine guns and grenades, but it is how they are used which makes the difference.
Take the grenades, for example - to fire these, you hold down the Z button to pull out the pin and bring up a targeting circle. This circle can then be moved around to where you want the grenade to go, it's just a case of releasing the trigger to let the unsuspecting tan have it. Another nice feature of the weapons inventory is the mine detector, which you use to sweep for hidden enemy explosives.
Stop the madness. Make our suffering end. With its Toy Story -style plastic servicemen and over-the-top, almost-cartoony action, Sarges War initially seems like a decent tour of duty for tots.
And as long as I keep reminding myself it's just a kids game, I can overlook some of its dubious design choices, like the difficulty-draining, overly generous autoaim. I can try to appreciate the bizarre mish-mash of kiddie and real-life environments one level, youre in little Jimmy's playroom; the next, you're in 'am.
Heck, sniping a few Tan tangos from their tin can hiding spots even got me pumped The killjoy camera, which you must constantly correct, is frustrating enough, and then you discover that autoaiming and strafing occupy the same shoulder button. As a result, you'll accidentally autotrack offscreen targets and be forced to choose between losing your lock and getting a look at whatever youre emptying magazines into. These same technical troubles also mar the multiplayer modes, where any incentive to make yourself a mobile target is totally destroyed by the bright autoaim bracket thats always on you, leap, and lunge though you may.
Standing still and holding down Fire is all the strategy you need here. This is no bloodless Battle of the Bulge just another anemic action romp under the Army Men banner. Why blow good dinero on Sarge's War when you can replicate the experience for free?
Heres how: Step 1 Dump a bag of tan toy army men in any room of your home. Step 2 Dart from one piece of furniture to another while blasting the tan toys with a cap gun.
Step 3 Rearrange the toys and furniture slightly, then start again at step 2. You just saved 50 bucks!
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