Destiny n2 pc game download






















Published and distributed by Bungie, Inc. Description Dive into the world of Destiny 2 to explore the mysteries of the solar system and experience responsive first-person shooter combat. Show more. Published by Bungie. Developed by Bungie.

Playable on Xbox One. Xbox Series X S. Capabilities Online co-op Online multiplayer Xbox Live Cross-Gen Multiplayer. Optimized for Xbox Series X S. Xbox One X Enhanced. Add-ons for this game. People also like. But death is not the end.

Other Guardians can bring back a downed Guardian by standing nearby and following the Revive prompt. A defeated Guardian can also follow their own prompt to Respawn, which brings them back on the fringe of the current battlefield. Revival rules change in Restriction Zones. Manual respawning in Restriction Zones will be more difficult. A coordinated fireteam can brave a Restriction Zone with multiple individual defeats as long as they keep reviving each other and progressing as a unit.

If all Guardians are defeated at once, the whole fireteam will be booted back to the entrance of the Restriction Zone, which works like a checkpoint. Anything accomplished prior to being wiped out will have to be redone. In most locations and during most activities, fireteams move in and out of Restriction Zones, alternating between sections of normal or heightened stakes. But certain Nightfall strikes based on difficulty, the entire activity is a Restriction Zone, raising the challenge substantially!

Each Guardian subclass has its own selection of specialized Super, grenade, melee, and class ability actions. Grenades are powerful explosives with a wide variety of effects. They vary from straightforward explosive ordinance, to sticky bombs that attach to victims, to area-denial tools that briefly wash the detonation zone with pulsing damage. Take care not to hurt yourself with a grenade tossed too close! Tapping the grenade button the left bumper or L1 or equivalent shoulder button by default on controllers; keyboard default is "Q" will toss a grenade if grenade energy is full.

Guardians can bash opponents up-close with a standard melee strike by tapping R1 or the right bumper or equivalent by default on controllers; keyboard default is "C". When melee energy is full, a better melee ability is available. Full-energy melee strikes have better reach and damage than standard melee, along with additional effects like shield, health, or ability energy regeneration.

Class abilities do a variety of things depending on the subclass. They tend to offer effects that can benefit an entire fireteam, if used cooperatively. Using class abilities to complement teammates goes a long way toward making tough firefights winnable. For Hunter, class abilities are dodge maneuvers activated by double-tapping the crouch button. For Titan and Warlock, class abilities help fireteams stand their current ground, bolstered by temporary buffs or cover.

These are activated by holding the crouch button. Defeating enemies with a Super generates Orbs of Power, which teammates can collect to quickly build up more Super energy.

Coordinated teams use Supers judiciously to help everyone get Supers more often, greatly increasing fireteam lethality. The new elemental power to dominate the battlefield is available only for Beyond Light owners. Control the fight, seize your enemies in an icy grip, and shatter them where they stand.

Power takes a new form for all three Guardian classes. For more information about Stasis, visit the official Stasis page. Finishers provide a stylish melee twist on taking down low-health opponents up close. Approach this enemy and press in the right analog stick Q on PC-keyboard to initiate the finishing move.

If you are running out of ammo, using the finishing move while you're close gives you an edge than being exposed while reloading or switching weapons. Some special finishing moves expend a little Super energy to generate extra effects, like spawning Heavy ammo or replenishing health.

Powered-up melee strikes have preconditions for certain subclasses, like sprinting or jumping first. And several Supers are not simply fire-and-forget mega-moves, but instead are powered-up states that enable temporary actions. Special abilities recharge over time, in addition to building up more quickly under certain conditions picking up Orbs of Power regenerates Super energy, some melee attacks help regenerate grenades, and so on.

Unless you know an especially sturdy adversary is coming up soon, don't save available special abilities for a rainy day; Use them as often as possible, especially on clustered enemies, challenging foes, and particularly nasty commander-types.

To sprint, push in the left analog stick while moving on the ground. If you need to move quickly while reloading at the same time, try aerial movement. By perpendicular, we mean sprinting laterally around attackers, maintaining the same distance, not sprinting toward or away from them. When sprinting, press the crouch button to perform a high-speed slide.

When hurrying to cover, this gives you a brief speed boost while lowering your profile quite a bit. Keep that in mind while continuing to move around. To stand up, either tap the crouch button or sprint again by pushing in the left stick while moving. Extreme air mobility is one of the defining traits of Guardians.

Pressing the jump button while airborne whether after jumping or stepping off a ledge engages some type of specialized aerial move, depending on the current Guardian class and subclass movement choice.

Each subclass has three aerial movement options to choose from. Air movement helps cross chasms and reach higher ground. And when you need to reload while seeking a better attack angle or the safety of cover, jetting through the air while reloading is faster and safer than plodding on the ground at normal speed. As long as at least one round is chambered, the weapon can be discharged. With so many locations immediately accessible and so many allies to meet, it can be intimidating figuring out what to prioritize.

This section will bring you up to speed on using Nav Mode for local info, the Director to keep track of game-wide progress, and the Tower as a social space and launchpad for new missions.

Deploy your Ghost to access more information about your surroundings. Any current objectives will be outlined on the left, and any tracked pursuits selected in the Director will be displayed on the right.

Marks on the heads-up display will point the way to any nearby points of interest, like mission goals or allies with whom you can interact. When in doubt about immediate priorities, deploy your Ghost to access Nav Mode.

Nav Mode is also used to hop aboard a Sparrow and to return from a deployment back to orbit. The same key or button that deploys the Ghost when tapped will access the Director when held. This is a comprehensive display of locations, tasks, and goals. Director tab Function Store Access storefronts for Eververse, Seasonal Offerings, Archives, Bright Dust, and Campaigns Quests Display accepted quests and bounties and choose which to track with Nav Mode Map View the local map not available from orbit and fast travel to accessible local areas Destinations View the solar system map and jump to accessible worlds Roster Check status of fireteam members, friends, and clanmates Seasons Monitor Season Pass progress and rewards.

The Director's Map and Destinations tabs are vital for setting your course and moving around in the solar system. Traveling between planetary bodies is accomplished with the Destinations tab. Different locations are accessible depending on your Power level, XP gained, and content purchased.

This tall structure is located in the Last City, where most of what remains of humanity huddles under the breathtaking shell of the Traveler. Familiarize yourself with allies here while learning the meaning of various icons and marks on the map and the heads-up display.

Take note of blue quest markers. Right away, you can join other Guardians for Vanguard strikes, Nightfall: The Ordeal, travel to available locations for self-directed patrols, deal out and dodge ownage in Crucible and Gambit matches, and so on.

But you'll have to seek out the blue icons adorned with the Destiny tricorn symbol to progress as a new player. Banshee gives fledgling Guardians a new Kinetic weapon to replace their first. Equipping it begins the incremental process of increasing Power level with new gear. Commander Zavala issues Guardians a quest to take on a Vanguard strike, which is initiated in the Destinations tab of the Director.

He also grants several immediate rewards, like a new Ghost Shell and shader. Ikora Rey , found in the Bazaar, is the Warlock Vanguard.

Doing so will introduce you to free-roaming activities. Like Zavala, he can grant immediate rewards and he voices most Crucible matches apart from Iron Banner and Trials of Osiris. Like Shaxx, he offers Gambit bounties that allows you to powerful and collect various Gambit themed weapons and gear.

Amanda allows you purchase ships and vehicles. Other goods may be handled by Amanda so check with her from time to time. This just begins to scratch the surface of all there is to see and do in Destiny 2.

Any items you overlook during missions will end up as deliveries sent to Kadi And Master Rahool can help you out with any of those rewards that are too complex and rare to decrypt and equip on the fly.

Keep seeking out blue Destiny icons to travel to more locations and meet new allies! Vanguard strikes are adventures intended for a three-Guardian fireteam, which tell a self-contained story that ties into the wider world and ends with a boss encounter. You can tackle these with a premade fireteam of friends or let the matchmaking system find an online team for you to join.

Nightfall: The Ordeal are like Vanguard strikes, but extra. Extremely extra. Once you finally get to start playing the game, you will find that the game is typical RPG fare.

You control your character as you explore and talk to people. Throughout your adventure you will meet a bunch of people, some of whom have information that is useful but most of them just tell you useless things.

You will come to towns where people are abundant and like every other RPG you can go to the inn to sleep, the armory to buy weapons, etc. Like I said, this game will feel very comfortable to anybody who has ever spent any time with an RPG. The game is really broken up into three different types of screens. You have your normal screen which is used for when you are walking around towns and buildings. The second type of screen is your battle screen more on battles in a minute.

This is where you will do battle when you are attacked by enemies. This is where you can view the world and travel great distances. When traveling between towns, you will go to the GSM. Once again, this is very typical for an RPG. I know I keep saying this but if you have ever played an RPG, you should feel right at home. Let's talk about those battles now.

This game had real time battles versus turn based battle which was a plus in my eyes but I still did not really like the battle system. First off, I thought that I was ambushed by enemies way too often. There were so many times that I just wanted to get from point A to point B but I was unable to get there quickly because I kept getting jumped.

The worst part about it was that the enemies were invisible until I was actually in the battle screen so I could not avoid them. The other thing that I did not like about the battles was that it felt like everything was in slow motion.

It was so slow feeling that it was almost like turn based combat. I really prefer real time combat but I think they should have really sped things up because most of the time I ended up taking turns attacking anyway. The best way to describe the graphics in this game is "old school. It was obvious that graphics were not the first priority when they made this game. Now don't get me wrong. The graphics were not terrible or anything but they were not the best graphics I have ever seen either.

All of the people were really small and it was hard to tell who was who in some cases. But remember, this is an RPG so these types of graphics are pretty much standard.

All in all, I would have to say that this was a pretty average RPG. I never found myself deeply involved in the story but on the other hand I did play a ton of hours.

I think the seasoned RPG fan will get about the same out of it as I did whereas someone new to the genre may not be overly impressed. If you can't live without owning every RPG ever made then you should enjoy this game the most. It has that nostalgic look and feel to it.

I think that if the battles were done better I would have enjoyed the game more. As it sits now, it is still an average title. Browse games Game Portals. Tales Of Destiny. Install Game. Click the "Install Game" button to initiate the file download and get compact download launcher.

Locate the executable file in your local folder and begin the launcher to install your desired game. Game review Downloads Screenshots Overall rating: 7. People say: 8. Overall rating: 8.



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